AI Insights · Timothy · July 2022
Top 5 Netflix Games on iOS in Europe Q2 2022
Explore the performance of the top 5 Netflix Games on iOS in Europe during Q2 2022, with insights on weekly downloads, revenue, and active users.
The second quarter of 2022 witnessed notable trends in the performance of top Netflix Games on the iOS platform in Europe. Here’s a detailed look at how the top five games fared.
Cats & Soup from hidea saw fluctuating weekly revenue, starting at around $10.5K at the end of March and gradually decreasing to approximately $3.4K by mid-June. However, there was a notable recovery towards the end of June, peaking at around $6.9K. Weekly downloads experienced a downward trend overall, beginning at around 48.3K and dropping to roughly 19.8K by the end of the quarter. The weekly active users also showed a slight decline, from approximately 101.6K to 84.4K.
Exploding Kittens® by Marmalade Game Studio had a relatively stable revenue throughout the quarter, maintaining around $1K per week. Downloads saw a modest increase, peaking at about 399 in mid-April and maintaining an average of about 322 by the end of June. Active users fluctuated slightly but remained around 400 to 450 throughout the quarter.
Stranger Things: 1984, published by Netflix, Inc., showed a significant increase in weekly downloads, especially towards the end of May, reaching a peak of approximately 13.8K. Revenue trends were steady with a slight increase, ending the quarter at about $332. Active users also saw a substantial rise, from around 10.1K at the beginning of the quarter to 25K by the end of June.
Asphalt Xtreme, also from Netflix, Inc., maintained a consistent performance in downloads, with figures ranging from around 5.2K to 6.5K. Weekly revenue remained low, fluctuating between $50 and $231. The game’s active users remained steady, hovering around 27.1K to 32.2K throughout the quarter.
Teeter Up: Remastered, another title from Netflix, Inc., had steady weekly downloads, averaging around 2.5K. Revenue remained minimal, with a peak of $126 in early May. The game’s active users saw a gradual decline from approximately 9.7K to 8.6K over the quarter.
For more detailed insights and data, visit Sensor Tower.